Special Gear: 2 (Hangar Space, Troop Capacity) Ship Role: Command Ship/Carrier/Battleship (Dreadnought) And you suppose to go cruiser-speed most of the battle.Īlso, it's not smart to not have secondaries, HE secondary guns can suddenly decide the result of the battle.Executor-Class Star Dreadnought (First Order) ![]() But when they shot barage at long range, they actually have a considerable bigger chance to hit small target.Īnd situation only become better with bigger towers, rangefinders and smaller penalties for multiple-barrel guns. People keep saying that multiple barrels guns are unnacurate. I achieve only half that against enemy DDs (again, barring secondaries). I assume somewhere in there I should be baited into yet another torps/guns/accuracy banter, but all this to say I'm not sure how to achieve 5% accuracy at 15+ km against anything other than enemy battleships. 5% accuracy at 9km for DD, 11km for CL when slow/crippled.ĬA/BC: 5% accuracy achieved at ~11km by my BCs.īB: 5% accuracy achieved at ~16km by my BBs. I noticed 200mm tends to be more accurate than main guns, probably due to turret quality.ĭD/CLS: 5% accuracy achieved at 5-7km. Weather was "morning,cloudy,smouth waves" for a -17.5% penalty.Ĥ. For part of the test I was going flank speed, a -25% penalty.ģ. Cadet crew (campaign start obliges), a -13% penalty.Ģ. Zero offset, ~10-12 pitch, ~1-2 roll, Rng-S5 + Radar Gen2 and mark2 450mm for my BBs (2.3% accuracy at 10km stock), mark3 375mm for my BCs (3% accuracy at 10km stock).ġ. Just tested, new 1930 French campaign, built only BB/BCs focused on long-range fire. Originally posted by Lucky:The rationale was that starting from 1930 onwards it is very easy to build a ship capable of delivering accurate gunfire to 15+ km. This makes anything with light armor obsolete.Īnd you need at least CAs to actually implement non-suicidal torpedo attacks. And both 16 or 18 inch HE shells one shot most DDs and LCs. The rationale was that starting from 1930 onwards it is very easy to build a ship capable of deliviring accurate gunfire to 15+ km. Just finished 1930 campaign with BB+BC only. I've only played one campaign for 1930-40 each in 1.05, so take that with a grain of salt, but yeah in the late era BBs/BCs can't operate without a cheese-screen of destroyers. No more wall (though still an occasional spread), fleet can engage. So if you send a few DDs ahead and away from your fleet, the AI will waste their torps' on them or hold on said torps'. My current answer to torp' walls is to abuse AI stupidity with immortal DDs.īasically your DDs are near immortal, evading most shells (we're talking >13km) and tanking quite a few more and since they are a high threat, the AI will tend to target them even if it makes no sense. Originally posted by 4ACE_Singthegrief:What is up with AI fleets spamming torps. Where Sea Control is more aggressive, and more likely to show up in mission like Convoy Raids and Port Strikes.ġ.05 beta gives players more control over engagements, but being a beta does come with its own set of bugs. In Being is a more defensive stance, which will show up in things like Port Defense. You can also affect which ships engage in what type of battles, somewhat, by changing their stance. So the best you can do to get ships to spawn together is have multiple ships in the same port of similar speeds and ranges.įor example if you BB class has +2000 range over anything else they may get into engagements well outside the range of your escorts and visa versa. ![]() Some people try to cheese this by only building BB which I've never found to be the most effective or most rewarding gamestrat.ġ.04 doesnt have Task Forces. Theres more to it, but its a good starting point. Power Projection is gained, in general, by have more active (not repairing), longer ranged, bigger gunned ships. Or Blockade, having more Power projection. This can be done by getting VP, sinking ships. You need to make your opponent capitulate. I mean, I keep killing ships, but I wish i could kinda attack myself and not just react to what the brits doīut that Early acess i guess Easy part. Still, I dont get how to "win" a campaign., ![]() ![]() Originally posted by Volpe:1.04, but from what Ive seen its down to me having mostly BBs and justa couple cruisers.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |